Thursday 27 September 2007

When it comes to comments, numbers are irrelevant

There seems to be a general "conventional wisdom" that having students' work seen by thousands of people is a good thing in and of itself. Closely allied to that is the notion that the more comments made on the students work, the better. I think that both of these views are wrong, and that such a non-discerning approach is actually anti-educational.
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Playing to the gallery

The National Curriculum for Information & Communication Technology in England and Wales, and its equivalent in other countries, makes it clear that students must be able to amend their work for different audiences. Unfortunately, there is little guidance on what an appropriate audience is, the general consensus being that what matters is the size of the audience rather than its makeup. This is not only nonsense, but does students absolutely no favours.

In this article we look at:

Why audience matters.

Who is the right audience? (And how to reach it.)

This article is available only to subscribers to the Practical ICT eJournal

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Wednesday 26 September 2007

Normal service will be resumed as soon as possible


Long-standing visitors to this website may be surprised to see that it hasn't been updated daily for the last week or so. I am hoping to get back on track by next week, having been writing a vision for a Local Authority, a bid for half a million pounds (it was successful, and I now so

regret not asking to be paid on a commission basis!) and guidance documents for two other Local Authorities, but in the meantime you may wish to:

Back soon!

Coming of Age: an update

To download the original ebook, please go here and sign up for the free Coming of Age subscription.

Quick wins: what they are, and how to generate them

Quick wins are essential in education in general, and for the
educational technology (ICT) co-ordinator in particular, and even
more so for the new-in-post subject leader for educational
technology. But the concept is poorly understood, and so
opportunities are missed.

In this article we look at the concept
of quick wins, and 4 ways to generate them.

This article is available only to subscribers to the Practical ICT eJournal

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